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djmvw10 karma

Hey! Procedurally generated content is now becoming popular beyond genre. You're seeing games play with it not just with level design, but also enemy design (FTL), character design (Crusader Kings 2), and even narrative (Moon Hunters).

What are your plans to support more procedural generation through Unity, either with direct procedural generation tools, or just to make it easier to integrate PCG into a game?