disposableday
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disposableday4 karma
As someone who worked as QA at Take 2 for the first 2 SS games I just wanted to ask, how was Take 2 to work with as a publisher?
disposableday2 karma
I was going to reply saying something like 'I can't believe they haven't made a movie of that yet' then I double checked and it seems they are.
disposableday5 karma
I think we felt the same way. When I first started there everything had to go through the producer so we ended up passing around spreadsheets or word docs exported from our databases and it was difficult to co-ordinate especially when certain bugs required a dialogue with the developers. There was also the issue that back then we had two QA teams, one in Europe and one Stateside with very little contact between them so there was every chance the developers could end up being sent two databases with a lot of bugs duplicated between them.
Things started to run a lot smoother when we transitioned to online databases that the developers had direct access to.
Anyway, thanks for making games that were fun and not horrible to test (the highest accolade any QA can give) and may all your bugs be C-class.
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