Highest Rated Comments


devonsoft92 karma

Octodad's major physical movements are all just the physics engine. He's a ragdoll made of lots of capsules linked together. There's an upward force being applied to his head so he can stay up, which makes him feel like a marionette. When you move the mouse the mouse velocity is applied to the end of his tentacle in camera space. His feet have an extremely heavy mass when not being used. When you first lift his legs the mass lightens considerably and an upward velocity is applied. The leg movements are more acceleration than the 1:1 velocity change that is the arm so they feel a little looser and allow for hilarious overcorrections to happen. There are facial animations, and the cutscenes wer animated. The animations were all rigged by Chris Stallman and animated by him and Nick Esparza (custscenes). I worked with Chris to structure his rig and physics for the best look and feel.

devonsoft79 karma

loving father. secret octopus. full-frontal nudity.

devonsoft40 karma

the wedding is more of a flashback/dream, hence the fade to white and him "falling" through the credits and waking up in modern day.

devonsoft29 karma

The game is around 3 hours to complete the story, then replayability to get all the ties, find the secret level, and play co-op. The PS4 version mostly has PS4 bonuses: move, more use of DS4, crossplay on vita, and easy streaming to youtube and twitch.

devonsoft24 karma

marchish