We actually met once! I think it was at PAX East. My question is about procedurally-generated levels: How do you structure them so that they balance challenge and fairness?
It seems like you could easily create either a level that was too simple or one that was impossible to finish.
dejobaan29 karma
We actually met once! I think it was at PAX East. My question is about procedurally-generated levels: How do you structure them so that they balance challenge and fairness?
It seems like you could easily create either a level that was too simple or one that was impossible to finish.
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