Hi Shutaro! I've respected your work from all the way back in Aria of Sorrow. You especially advanced the artform of boss design with Portrait of Ruin, the Level 1 Hard Mode bosses like Death were incredible works of genius. Where did your inspiration come from for the Death boss in Portrait of Ruin, and how do you plan to keep pushing the boundaries of boss design in future games?
deadcloudx1 karma
Hi Shutaro! I've respected your work from all the way back in Aria of Sorrow. You especially advanced the artform of boss design with Portrait of Ruin, the Level 1 Hard Mode bosses like Death were incredible works of genius. Where did your inspiration come from for the Death boss in Portrait of Ruin, and how do you plan to keep pushing the boundaries of boss design in future games?
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