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damienlogos7 karma

Brad,

As someone who began playing EverQuest in 1999, you were the reason I got into game design and production, eventually getting a bachelor's in game design. Norrath was a world one could become incredibly immersed in and passionate about and Vanguard was spectacular. I'm extremely excited to see you stretching your creative muscles once more, particularly with those like Tony Garcia and Noel Walling. Are there plans to expand the team or take on interns? If so, where would one apply?

damienlogos3 karma

How will travel be handled? Part of the charm of EverQuest was how expansive it was and how exploration and finding new places felt like accomplishments when paired with the difficulty level and the lack of maps from early in the game. In Vanguard, however, the expansiveness of the worlds, while stunning, eventually was counter productive, due to under population. What are your thoughts on these aspects of the game?