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crazy_psyched4 karma

Clinical PhD student here. I find the interpersonal behaviors and nonverbals (i.e. eye contact, fidgeting, mirroring behavior) can be important tells of how the person feels during an intake or if there may be more to the story so to speak than they’re saying directly. How would a video game - that is, something without inherent interpersonal interactions - assess these sorts of behaviors if at all? I just think there’s much more we get through talking than one way items like self-report questionnaires. Thanks! (Also love this idea though, and I wonder if it could make mental health more accessible or less stigmatized)