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cowfish138 karma

I was curious about how you handle negative outcomes in digital games, where the player can reload the game and avoid that negative outcome for a more favorable one. Do you compel a player to keep on the same path by giving them substantial content or a minor reward? Can you circumvent it simply having great writing? Or do you never make an outcome purely negative and always aim for a black and white perspective?

cowfish137 karma

I am taking this note to my friend who shames me for reloading saves in Deus Ex, even though I have restraint.