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combatdave1 karma

Thanks so much for this, really appreciate it!

combatdave1 karma

Hey Zach, I'm super late to this party but hoping that you might see this and answer anyway.

I've followed an incredibly similar path to you - I'm a programmer with game design aspirations - even down to the "making a game which is then turned into something wildly popular by someone else" thing.

Anyway, I'm wanting to ask about the process you go through when designing a game such as SpaceChem or TIS-100. I'm currently playing with an idea which would work in a similar-ish manner to both those games, albeit that the process would be done step-by-step rather than preplanned then executed. Do you have any advice you have on how you decided on the particular set instructions/node types in TIS-100, and the elements/operators/etc in SpaceChem?

Thanks!