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Cheers Alexis and I hope your daughter saved you a celebratory slice of giant worm god for the end of your KS!

In contrast to Fallen London (where the player encounters a fixed set of content that occurs sequentially in a fairly consistent way over the course of a single extended playthrough), it looks like you're aiming for a more roguelikelike experience enabling multiple shorter playthroughs which can be different each time. This appeals to me a lot actually, but it seems like it could be hard to make happen with a fixed set of cards. What are your thoughts about how to ensure different playthroughs drawn from the same pool of content remain fresh and engaging (e.g. after having memorized various cards and how to drag what where)? Conversely, how to ensure the cards encountered in a given playthrough can remain relevant to what the player is trying to do? (In the alpha I ended up with numerous volumes of unread Essays, so if drawing randomly from a large pool of cards I'd be worried many of them might end up being superfluous or irrelevant to your current situation at the time.)