I know you've stated that you want to make a challenging game that requires grouping and strategy for people that miss that type of MMO, but also want to make it so that people with families and limited time can enjoy it. Having played EQ for many years, it was always a time sink to achieve anything.
How do you plan to make it so that people can jump in for an hour and still feel like they are able to make progress?
Do you expect there to be a large divide like EQ had with a few "end-game" guilds (per server) and the rest being more casual ones that progress at their own pace?
cheezitak3 karma
I know you've stated that you want to make a challenging game that requires grouping and strategy for people that miss that type of MMO, but also want to make it so that people with families and limited time can enjoy it. Having played EQ for many years, it was always a time sink to achieve anything.
How do you plan to make it so that people can jump in for an hour and still feel like they are able to make progress?
Do you expect there to be a large divide like EQ had with a few "end-game" guilds (per server) and the rest being more casual ones that progress at their own pace?
Thanks for taking the time to do this AMA!
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