cedricbabouche
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cedricbabouche22 karma
Meet producers. You will not be able to meet broadcasters or plateforms like Netflix without one.
Plus, if you don't have any experience, they will give you a fresh look on your work and help to refine it by presenting you to scriptdoctors and artists.
Be ready to receive strong and sometimes hard feedbacks about your work but it's part of the process. In the animation production world, we say that to successfully produce one project, you have to fail with 9 projects before. it's quite tough but in a way, realistic ;)
in
cedricbabouche21 karma
It's probably Hachis Parmentier
https://img.cuisineaz.com/400x320/2013-12-20/i28721-recette-de-hachis-parmentier.jpeg
or Raclette :
https://static.actu.fr/uploads/2019/10/raclette.jpg
cedricbabouche19 karma
haaaa! that's part of our magic ;)i can't tell you now how we do but i will once the production will be more advanced.So you have no choice but following us till the end of the production! ;)
cedricbabouche13 karma
but be confident. If you work hard and believe in your project, you'll make it evolve for its best.
cedricbabouche45 karma
Hi!! and thank you!!
All the scenes are hand painted and most of the game will be done like that.Handpainted on paper, some on site, scanned and brought in Blender and Unity.I'm very fast, none of my paintings take me more than 1h30 but it's mainly because i paint since i was 14.If you do the maths, for the teaser and prototype (and some scenes that you haven't seen yet), i'd say that it took me 4 to 5 days to paint all the backgrounds. It's fast if you think of the time you spend on cleaning the watercolor once they are scanned.The longest process is to prepare them in photoshop and build the 3D scenery.
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