Highest Rated Comments


caseyyano662 karma

Hella

caseyyano654 karma

Oh man, I'd say... the first few weeks of Early Access release was not like we expected at all. The game wasn't selling well, nobody knew about us, we didn't have any internal connections, and we were reading a lot of blogs and postmortems about marketing and I felt that none of those really helped us.

Then the handful of streamers that we reached out to before release slowly had a chain reaction of letting their other streamer friends know and the game got really really big 2 months after release. Based on all of the data out there, this was extremely unusual and the amount of support we got was crazy! We hopped in to a ton of streams to just thank the people who streamed us back then!

Chatting with the folks in our Discord that got bigger and bigger was surreal.

caseyyano420 karma

Time Eater. Always knows the time

EDIT: HOLD ON, how would its abilities affe

caseyyano228 karma

I was really stubborn about having this meta-boss that dealt 1 damage per second to the player.

There was a lot of raging, it was cut, I cried.

caseyyano205 karma

Trade secret, but I'm feeling generous:

  1. Keep the announcement straightforward and follow a template that works for you.
  2. Creating and deploying game builds should be automated.
  3. At the start of each week (or earlier) decide what will be the highlight of the next week's patch.