First off all, a big thank you is appropriate here as your creation changed, and became my life, playing Counter-Strike professionally for almost 10 years.
I would like to ask a few questions if that's okay:
1) Did you ever follow competitive Counter-Strike to recent date, and if so: did the teams' and players' performances ever suprise you in any way, did you have favourite teams and players?
2) Maps have always interested me as a tactitian, and I would argue that Nuke and Train were the best maps in Counter-Strike as they allowed a great diversity of styles and openings. What was your favorite map all-time, and how much were you involved in the map development?
3) Do you think the plant/defuse max-rounds format is the ultimate format for team-based FPS? Were you ever surprised how the community failed to appreciate the escape and assassination modes?
4) Riot shield, really? The APC on cs_siege was a better idea! :)
Good luck with T.I. - and I truly wish you still had the rights to the CS trademark.
cArnCS7 karma
First off all, a big thank you is appropriate here as your creation changed, and became my life, playing Counter-Strike professionally for almost 10 years.
I would like to ask a few questions if that's okay: 1) Did you ever follow competitive Counter-Strike to recent date, and if so: did the teams' and players' performances ever suprise you in any way, did you have favourite teams and players?
2) Maps have always interested me as a tactitian, and I would argue that Nuke and Train were the best maps in Counter-Strike as they allowed a great diversity of styles and openings. What was your favorite map all-time, and how much were you involved in the map development?
3) Do you think the plant/defuse max-rounds format is the ultimate format for team-based FPS? Were you ever surprised how the community failed to appreciate the escape and assassination modes?
4) Riot shield, really? The APC on cs_siege was a better idea! :)
Good luck with T.I. - and I truly wish you still had the rights to the CS trademark.
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