Highest Rated Comments


bvgeorge9 karma

  1. Do you prefer the walking tank aesthetic or the more Macross/Robotech style of the early novels (Shoulder Rolls and Hand Chops in the early GDL novels)

This is my #1 question for the game right now. The mechwarrior PC games have always felt so rigid with their perfect postured backs and 90 degree angled arms. Free motion is the primary necessity for neural helmets, otherwise there isn't a lot to set mechs apart from giant tanks with a gas pedal and a trigger. And I understand that the gas pedal situation is the hardware limitation holding back mech sims but since we're not directly controlling motion in this game I don't see an excuse. Beyond sheer speed differences, I feel that agility really sets light mechs apart from larger chassis. For me its the difference between a 'living' mech and a big action figure.

bvgeorge5 karma

Yeah, they've mentioned that melee and death from above attacks will be featured in game.

bvgeorge2 karma

Hey Mike

I like that the team is focusing on lance-based play for the initial release. A lot of people have been drawing similarity to XCOM: EU which I personally love. As you may already know the majority of xcom's campaign you control a small squad but there are specific missions (base assaults, base defense, etc) that up the ante and provide you with additional soldiers. Has there been any thought to implementing a similar system for pivotal battles in Battletech?