bushpotatoe
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Could you describe an aspect of your job that you find interesting, but that you think the average person would never ask about?
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I have not. But those of my friends and family interested in TTPRG's have entertained the occasional infodump and have even contributed some intellectual property, like monster concepts and even a game rule now and again. I'm close to playtesting and they've agreed to help, so I'm eager to hear their feedback. Once I've refined what there is to refine, I'll very much look into public playtesting.
bushpotatoe2 karma
I will heed that advice!
Thanks for all your time, man. I appreciate you taking some time out of your day to offer up some insight.
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Hey, man, thanks for taking the time to get back to me. I'm very much isolated in this development process so outside perspectives help tremendously. Your closing points especially gave me a lot to think about, especially in regards to playtesting and getting the game into other people's hands. Sounds to me like I need to extend my reach a bit!
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Do you have any advice for someone working on their own board game? While not a traditional board game (as a TTRPG), I still wonder if there are any insights you have to offer.
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