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bumcheekcity34 karma

So I write the odd script here and there for KoL, and I love the game, but I don't have time to play anymore.

There are a lot of things in the game that can be scripted, Porko, the NS Lair, dungeon diving and even ascension itself, as Eleron's script proves a hell of a lot better than mine does.

))))) Do you ever design or want to design things so that it would be hard to script them? Alternatively, do you design them in the knowledge that someone will script it soon, so it doesn't matter if it might be initially repetitive?

I could understand that some scripts might annoy you - and I've always wondered if the widespread scripting of whole ascensions is something that does bug you.

My own logs show that 430 people have killed the NS using the bumcheekascend script. It's a big underestimate as a lot of people stop using the script after level 13.

))))) Do you track or attempt to track the use of scripts, and does scripting of ascensions annoy you?

))))) On an unrelated note, what's the technical setup of the game? Like, how do the servers work? I figure there are PHP scripts and a mySQL server, but is it more complicated than that?

Finally, one of the most fun things in the game for me was last Crimbo. Partly because hey, more scriptwriting, and partly because I could give stuff away to noobs.

))))) Do you have any plans to arrange more world events like that, where things centred towards giving away things to people?

Finally, thanks for writing such a fun game. Oh, and I should have a custom item, called a white square, that I can use to grief people with every familiar but the hand turkey :D

bumcheekcity17 karma

If i send you ten GBP through the post, can I get a british Mr. A?

How do you get to be a Dev?

Do you like the level of automation that you can get in the game ,through the various scripts and mafia things?