Highest Rated Comments


brian_obsidian677 karma

Yes!

brian_obsidian523 karma

I didn't work on Pillars, so I can't speak to that experience. One of the best parts of making Tyranny for me was the fact that I got to create an experience like BG/IWD. I loved playing those games. I failed midterms because of those games. I love that I get to hopefully inspire the same joy and failure in others! ;)

brian_obsidian362 karma

I think the benefit of setting games in different eras is that it helps you think about stories and characters in different ways. When you think about medieval knights and maidens fair, there are certain stories that come to mind and certain ways that characters would relate to each other (nobles vs. peasants, etc.). There's also a lot of, for lack of a better term, baggage that comes from having read a ton of fantasy books, playing a ton of fantasy games that are set in that period. Taking a step back and choosing a different era lets you shake off some of the mental baggage, lets you look around and see what new ideas you can use for your stories.

There are ton of historical eras I'd love to make games in. I've mentioned in the past that I'd love to make a spy RPG in the Cold War period. I can also see interesting possibilities in the colonial American era.

brian_obsidian272 karma

Tyranny is definitely a fantasy game; it's just not set in a traditional medieval high fantasy setting. The game has powerful magic, armies fighting each other for dominance, sword and spears and spells (oh my!), and many other great fantasy elements.

brian_obsidian263 karma

The biggest challenge has been our level of choice & reactivity in the game. We've mentioned before that there are 4 major quest paths through the game, which give you very different quests, NPCs you interact with, storylines, etc. Weaving all of those paths together through the various areas of the game has been a challenge.

It's taken a lot of dedicated work from our design, narrative, and QA teams to have this all come together in a way that we're proud of. It's been a lot of work, and I hope that everyone enjoys seeing the different stories as much as we've enjoyed creating them.