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bretto06063 karma

More Questions:

  1. Will There be ADS?

  2. Grenade Arc?

  3. Number of Rounds?

  4. Regarding the option of Third person or First person perspective, does this mean you will simply be able to have defaulted the FPS-like perspective SOCOM II offered?

  5. What are your plans for tiebreakers? Many people loved playing the game out until the game was won no matter how long it took, but in recent SOCOM editions stats and scores decided tie breakers and changed the playing style of many players and clans.

bretto06063 karma

Here is a series of questions, David. Hopefully you will be able to answer most of these:

  1. What is the intended speed of the game in comparison to SOCOM 1/2?

  2. Will strafing be present? And how will it work?

  3. Will their be encumbrance?

  4. Will there be body armor?

  5. Jump to climb?

  6. How many players per team?

  7. Will the focus of the game be round-based or respawn?

  8. How will rounds work? Alternating sides or no?

  9. Vehicles?

  10. Map Sizes?

  11. Is this game leaning toward more realistic such as a simulator, or in the direction of games like SOCOM 1/2?

  12. Push to talk?

  13. Describe the ranking system in the game.

  14. What are some of your ideas for the game we don't know about yet?

  15. What is your favorite SOCOM game?