Yea, I've considered doing a project like this before, but the opportunity cost for 1-2 years off the job to develop a compelling game is just too high if you are already in a relatively high paying career. Using this 3 dollars per copy sold metric (I doubt I would be able to make a game with enough content to warrant more than 10 bucks), if you make say 150k a year, you would need to sell 50k copies just to break even.
blackstoise57 karma
Yea, I've considered doing a project like this before, but the opportunity cost for 1-2 years off the job to develop a compelling game is just too high if you are already in a relatively high paying career. Using this 3 dollars per copy sold metric (I doubt I would be able to make a game with enough content to warrant more than 10 bucks), if you make say 150k a year, you would need to sell 50k copies just to break even.
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