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biiigfoot303 karma

The seed of Ninja came as we lamented in a hotel room that Splinter Cell was no longer about infiltration and instead about shooting people in the face. That and video game Ninjas all seemed to charge in head first. I mean, what kind of Ninja does that? (Naruto)

Eets was basically some weird amalgamation of a physics engine I programmed in my spare time and silly dudes goofing off and making toilet jokes.

biiigfoot189 karma

<3

biiigfoot158 karma

Hi! We've certainly considered it, but there are so many games to make, we'd have to be sure that a sequel would bring more than just "more MotN".

biiigfoot62 karma

Alas no. Making a level is ridiculously complicated, actually, and the tool is not very friendly for modders at all :)

biiigfoot41 karma

  1. Wade is our in-house QA "team" :)
  2. We're definitely more agile than waterfall, but mostly we just trust each other to plan and work effectively
  3. We're ~40 people, with a bunch of games on the go and a whole lot of R&D. I don't really plan on growing.
  4. We're taking it as we go, but I think you'll see updates for some time to come!