biiigfoot
Highest Rated Comments
biiigfoot158 karma
Hi! We've certainly considered it, but there are so many games to make, we'd have to be sure that a sequel would bring more than just "more MotN".
biiigfoot62 karma
Alas no. Making a level is ridiculously complicated, actually, and the tool is not very friendly for modders at all :)
biiigfoot41 karma
- Wade is our in-house QA "team" :)
- We're definitely more agile than waterfall, but mostly we just trust each other to plan and work effectively
- We're ~40 people, with a bunch of games on the go and a whole lot of R&D. I don't really plan on growing.
- We're taking it as we go, but I think you'll see updates for some time to come!
biiigfoot303 karma
The seed of Ninja came as we lamented in a hotel room that Splinter Cell was no longer about infiltration and instead about shooting people in the face. That and video game Ninjas all seemed to charge in head first. I mean, what kind of Ninja does that? (Naruto)
Eets was basically some weird amalgamation of a physics engine I programmed in my spare time and silly dudes goofing off and making toilet jokes.
View HistoryShare Link