bbc_london
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bbc_london3 karma
I know that Blender Internal renderer is going to die soon, but I still use it for speed reasons. However, Cycles also has speed and consistency advantages over BI. Will some of the speedy BI features like buffer shadows or approximate ambient occlusion make it to Cycles?
Since realtime rendering is more and more realistic, would you consider a more robust realtime renderer ala Cryengine, UE4 or Marmoset Toolbag just for rendering purpose only? Blender GLSL view is also limited in certain aspects and I would like some cascade buffer shadows, better reflection maps, etc
bbc_london2 karma
Don't you think the Blender community and the Open Source community is extremely religious when it comes to defending open software, constantly bashing commercial products or even paid content created with Blender?
bbc_london3 karma
Since Blender is free and attracts lots of hobbyists that generate a lot of low quality content, don't you think this is the thing that devalues Blender and that's why it's perceived as low quality software?
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