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banachtarski7 karma

Any chance of a reply to my two other questions?

banachtarski6 karma

Thanks for doing this AMA:

  1. Valve as a company focuses on the PC primarily. What do you think the adoption rate of Vulkan on consoles will be? Vulkan for PC is, in and of itself, not enough of a motivation to switch of D3D for a company already heavily invested in D3D for Windows/Xbox (and PS4 has its own API).
  2. Khronos is, as an organization, much more closed than other similar non-profit committees (e.g. Standard C++ Foundation) that have open mailing lists and show proposals in flight. Do you imagine this will ever change?
  3. Will GLAVE be open sourced?