banachtarski
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banachtarski6 karma
Thanks for doing this AMA:
- Valve as a company focuses on the PC primarily. What do you think the adoption rate of Vulkan on consoles will be? Vulkan for PC is, in and of itself, not enough of a motivation to switch of D3D for a company already heavily invested in D3D for Windows/Xbox (and PS4 has its own API).
- Khronos is, as an organization, much more closed than other similar non-profit committees (e.g. Standard C++ Foundation) that have open mailing lists and show proposals in flight. Do you imagine this will ever change?
- Will GLAVE be open sourced?
banachtarski7 karma
Any chance of a reply to my two other questions?
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