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bamila3 karma

I have a childhood friend who worked with Ubisoft Montreal doing the Toms Clancy's Breakpoint. He was doing animations, like that giant turret in the E3 demo etc.

What was the biggest challenge establishing your own company? And how do you support yourself in the meantime you develop a game? Is it just personal funds or you already have found publisher?

Not sure if it's too late, cheers.