Highest Rated Comments
baddie2294 karma
One negative impact for us is that our music licensing was contracted per-copy sold, instead of a percent of revenue. If people buy the game for a penny we actually lose money. Thankfully the average is sufficiently high.
baddie2245 karma
Thanks for your patience on this, we're launching both platforms with the Humble Bundle and it's been a bit of a rush. We want to make sure they get done right, and they'll be available ASAP.
baddie2231 karma
I'm probably most proud of how we took what was already an unusual mechanic (liquid physics) and did something completely new with it (creating creatures formed out of it) and then made that the center of the game, growing the visuals, design, story, style, and music all from that unique core.
baddie22107 karma
In our case they approached us well before Vessel was finished, and we discussed when the best time to be in a bundle was. The guys at HumbleBundle were very flexible with when and how we would be in the bundle, and they offered to handle management of the mac and linux ports which was a huge time saver for us. The amount of work that goes into these bundles is huge, big props to Will and the rest.
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