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backward_z10 karma

Since you have the opportunity here, it's worth bringing up.

I'm colorblind. The final major culminating puzzle of Riven was a color based puzzle. Because of this, during my first playthrough, I was forced to use a walkthrough in order to solve the final puzzle. This was incredibly disappointing for me. The color cues I should have picked up on earlier in the game went completely unnoticed because I've been forcefully conditioned not to recognize things by color. I don't say "Look at that green car," I say, "Look at that four-door sedan." You feel?

I'd like you to consider two puzzle games: Puzzle Figher and Bust-a-Move. In Puzzle Fighter, the player is forced to make matches based on color. I cannot play Puzzle Fighter. Orange and yellow are too similar. Red and green are too similar. Blue and purple are too similar. I think I'm about to line up a match, the pieces fall into place and nothing happens. I cannot play Puzzle Fighter.

Bust-a-Move on the other hand, in addition to the color association puts faces on each of the pieces. By looking at those faces, I'm easily able to make matches and it's very uncommon for me to line up a few pieces of different colors and be surprised when they don't match up.

I'm suggesting that for the color cues that lead into the final puzzle as well as for the actuating pieces of that puzzle, add some runes or something in overlay to tip off the ~10% of the male population that's colorblind that those pieces are important in aggregate and worth noting/remembering for later.

Thanks.