Just want to say that I'm having a ton of fun with the game. I managed to down the abomination for the first time this morning after dying to it a few times earlier this week. It was one of my goals before the monolith revamp next week.
I can really tell how much hard work has gone into this game, and it's a blast to play.
Here's a few questions I've come up with:
What technologies, frameworks or languages are you using to create the game?
What has been the most challenging part of creating the game?
Any plans for a caster class dealing in void magic?
axlc1 karma
Just want to say that I'm having a ton of fun with the game. I managed to down the abomination for the first time this morning after dying to it a few times earlier this week. It was one of my goals before the monolith revamp next week.
I can really tell how much hard work has gone into this game, and it's a blast to play.
Here's a few questions I've come up with:
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