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axiomatic-1 karma

I would love some more information on how you've found fitting Blender into a modern VFX pipeline.

Have you developed in-Blender solutions for shot tracking, setups, referencing, save/load, versioning up and the like?

Also how do you find artists to work with it? Do people adapt fast? Do some departments struggle more to find people?

Are the anythings that Blender doesn't do for you that you would like it too? And does it play nice with Houdini?

axiomatic-1 karma

Thanks for taking the time to write this, I really appreciate it. The tempation to pull away from Maya at times is very tempting but this is the first I've seen of people really using Blender in production and committing to it - I hope it continues to bare a lot of fruit for you :)