Highest Rated Comments


awkm12 karma

I tried the Game of Thrones beer while nerding out to the season premiere. It was alright.

I'm a big IPA fan.

awkm11 karma

Heck yes! We're always adding new content. The next gun is a Mine Launcher. Imagine shooting a bunch of mines that float in the air. You can try to avoid them or be sneaky and shoot their balloons down to make them drop... or you can shoot mines you laid yourself to drop them on enemies :D Maybe hide them in clouds? So many possibilities.

New ships are blocked by system performance issues. They're actually very very heavy assets that need to be loaded. Galleon being one of the worst. We're turning our ship customization UI to full 3D to accomodate future features like cosmetic customization (fins, decals, maybe skins?). But yeah, we have a lot of ship designs that are itching to be released.

4+ person crews... not for Skirmish Mode. It's something we'd like to investigate for Adventure Mode though! Check out the Kickstarter and help us out! Maybe something like a bunch of people on that ruined ship you see in Dunes :)

http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode

awkm10 karma

  1. We're hoping for Summer 2014 if we can grab all the funds we need.
  2. Adventure Mode will definitely have a large network of towns that are economic actors, meaning they have their own goals and self-preservation instincts. They will create missions for players to take in order to further their goals and fulfill their instincts. The same way will work with player-controlled factions, there will be 6. Faction actors will control towns but behave similarly by creating missions. As a player gains rank in factions, they will be able to vote for specific missions to be created like raid X town missions.
  3. Loot relies heavily on what our funding looks like. At first, we won't really have loot or any player owned economy-affecting goods. Missions will be the tranpsportation device for these goods like grain, metals, and other resources that towns are interested in. It's never really in your inventory. When in a town, you can interact with the town to craft these goods into other things. You'll still have cosmetic goods that you own and probably trade. If we reach our higher funding goals we will include a full player economy full of various items that can augment your ship and characters. We'll at least have some basic purchase and inventory system for ships though. Lots of the things on the table. This response only covers some of our ideas.
  4. Thank you so much for the support! Please tell your friends about the Kickstarter!

awkm7 karma

Even better is if you tell your friends about the game and our KS, and get them to their friends, and their friends to tell their friends, etc etc etc. :P