How did you keep yourself motivated and were not let down by comparing your game to games with multi-milllion dollar budgets and dozens (or even hundreds) of developers?
Naturally this is not such a big problem for you as you used a ready-made game engine instead of writing the game code by yourself, but I'd still like to hear your thoughts on this.
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How did you keep yourself motivated and were not let down by comparing your game to games with multi-milllion dollar budgets and dozens (or even hundreds) of developers?
Naturally this is not such a big problem for you as you used a ready-made game engine instead of writing the game code by yourself, but I'd still like to hear your thoughts on this.
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