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arkandy735 karma

Hey KeenSWH! Thanks for doing this AMA. I have many questions, I'll try to narrow them down.

1) Are NPC's planned for any part of Space Engineers?

2) How do you select what community suggestions are to be added to the game?

3) What is the hardest obstacle the team has faced (or is facing) in development?

4) How will dedicated servers be structured?

5) Will there be a factions/guild system in place?

6) Is procedural world generation (asteroids, that is) going to be a part of the game?

Thanks again, Space Engineers has instantly become one of my favorite games.

arkandy725 karma

Hello again KeenSWH! Thank you so much for doing another AMA. I have a few questions since the previous one.

1) What is the current plan for in-game programming? Is the team looking at a more drag-and-drop style for those unacquainted with languages, a more traditional style, or a hybrid system?

2) What kind of PvE interactions with the world (besides solely building ships and surviving) do you have planned/want to plan for the future of the game? Will there be special events or other ships besides derelicts to interact with?

3) Will the game have sectors (essentially multiple asteroid fields tethered together)? How will having larger maps with multiple fields work? Will they all be one map or will you 'jump' between sectors?

Thanks again for doing this AMA. Space Engineers remains one of my favorite games. You're all doing a great job.

arkandy79 karma

For clarification, I meant will new asteroids generate as the user moves outwards? Similar to Minecraft world generation?

arkandy77 karma

I knew they stopped functioning, I just like the idea of clipping a fighters engine and it spinning out of control :D

arkandy76 karma

Will there be a gravity-affected block as well? This would allow for a lot of interesting designs. Will Wheels be magnetic?