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apajx3 karma

How you will handle deaths (or being caught)? You already answered how to deal with maintaining the horror aspect after being caught by using dynamic atmospheres that wont become stale, as well as encounters, and that sounds great.

However, I recall a bit of drama early in the process about the protagonist and how he/she might be treated throughout the game. Do you plan on making the act of being caught a more psychological thriller? i.e. you would simply "wake up" somewhere else only to continue again? Or will you simply black screen the game and ask the player to restart?