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annamaerys10 karma

Would you say this is more in line with the dialogue system of Inquisition? The options there were kind of tied to an emotional disposition (angry, reserved, etc.) and what seemed "right" to some of the party was frowned upon by others, without affecting the main character's moral score significantly.

annamaerys1 karma

Thank you so much for doing this! I've a question regarding the narrative element of the game, specifically squadmate interactions. From what has already been made clear about Andromeda, your team has a lot more dialogue than in previous games. My question is, how evenly is it distributed? Is it possible to exhaust dialogue options with a particular character early on and then have to wait until after you complete an important mission to be able to talk to them again?

I'm really hoping there is a way to go and discuss things with squadmates even in between important missions, asking them their opinions about things, perhaps even advice on plot decisions, additional lore, and so on. Unlike ME3 when sometimes dialogue wouldn't even be available and we'd get this banter-like brief conversations without a control over Shepard's reaction. Or the blatant "I'd rather focus on the mission right now" from ME1, ugh.