The Ultima Trilogy had such a "kitchen sink" approach to fantasy, with time travel and space travel and technology (air cars, space ships, computers, etc.) and multiple sapient races to choose from. As the series went on, it seemed like the focus of what Ultima was narrowed and we got a human-only (or human-mostly) world, with mainly fantasy and realistic Medieval/Renaissance-ish technology. I know there was some exploration of what happened in the in-game mythology, but what guided the evolution of anything-goes-Sosaria into the more concrete Brittania, on a creative level?
alexandra_erin29 karma
The Ultima Trilogy had such a "kitchen sink" approach to fantasy, with time travel and space travel and technology (air cars, space ships, computers, etc.) and multiple sapient races to choose from. As the series went on, it seemed like the focus of what Ultima was narrowed and we got a human-only (or human-mostly) world, with mainly fantasy and realistic Medieval/Renaissance-ish technology. I know there was some exploration of what happened in the in-game mythology, but what guided the evolution of anything-goes-Sosaria into the more concrete Brittania, on a creative level?
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