You're flooded with questions, but I want to add a more technical one.
(edit: You already answered the draw distance question)
The recoil in S1 and S2 were very, very physical and if you played the game enough you knew exactly where each bullet was going. The crosshair showed where your bullets went. What will the recoil system be in HHour?
Oh, and one thing that I didn't like about s1 and s2 was the fact that certain weapons really just -- weren't good. There was always a de facto weapon to use. What are your plans on countering this? (Example, m40a1, "lower tier" assault rifles)
ahrzal5 karma
You're flooded with questions, but I want to add a more technical one.
(edit: You already answered the draw distance question)
The recoil in S1 and S2 were very, very physical and if you played the game enough you knew exactly where each bullet was going. The crosshair showed where your bullets went. What will the recoil system be in HHour?
Oh, and one thing that I didn't like about s1 and s2 was the fact that certain weapons really just -- weren't good. There was always a de facto weapon to use. What are your plans on countering this? (Example, m40a1, "lower tier" assault rifles)
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