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acompanyofliars5 karma

Hi Jack and Zach! First of all, I wish you luck on your current venture!

We live in an age where the sci-fi space sim seems to be enjoying a bit of a comeback. Higher profile games like Elite:Dangerous and Star Citizen have gained quite a bit of coverage, and there is also the more "indie" development games like House of the Dying Sun and Everspace. My question is how exactly do you intend to stand out among your peers and capture a section of that market for yourselves?

As a secondary question, how are planning the flight model of your game? Something closer to Newtonian physics, or are looking at more of a "WW2 planes in space" control style?