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abground24 karma

I feel like video games often put storytelling in the backseat to gameplay, and the Zachtronics games always seemed like they were pushing for more. Now that the studio is closing, would you try working in a different form of media?

abground16 karma

I remember watching a talk you did years back about making Zachlikes, which mentioned communicating as much as you can inside a single screen of space. Do you have any other tips for developers who want to carry the torch of this puzzle genre?