Highest Rated Comments


_GreatBird_15 karma

Well, a week before the campaign closed we felt pretty darn sad, as you could imagine. This is easily the most exciting project of my career so facing the possibility of not being able to make it was creatively draining. But before the last week ended Dr Greg brought Fig to our attention and everyone quickly realized it was a great fit for all! So when the campaign actually ended we were still rather hopeful about getting a second chance...

_GreatBird_12 karma

This project is entirely Interdimensional Games Inc, of which Greg Z is NOT affiliated with. We are a fully independent game developer and we are not wealthy....the ONLY reason we're able to make this game is because of the backers and investors that have supported us on Fig and PayPal...including Greg Zeschuk.

_GreatBird_11 karma

re, Stretch goals re-visited later: Yes, that is indeed possible. We obviously want to make the best game we possibly can so we'll be looking into all ways of expanding the scope and features of the game.

re, Stealth mechanics. Lethal and non-lethal takedowns are planned. "Microphone rounds" for the Kinetic Assault Rifle are also on the drawing board, details to be released later but they tie the stealth system into the diplomacy system. If we hit our first stretch goal you will be able to upgrade gear to further support Stealth as well.

re, Environmental Destruction: Yes, situations like you describe will be found in the game. Certain parts of the world will be destructable and they will stand out from parts that are not.

_GreatBird_11 karma

Folks at Fig call me GMac, so that's pretty close. :-)

Great question, and one we've been asked several times (no surprise there!). The iDGi-1 Trilogy (of which Consortium: The Tower is the second installment) takes place over a relatively short period of time. Typically, real romantic entanglements require at least days of time to pass to be allowed to grow.

That being said, if you were to import your game from Consortium Game One and it included very high alignment numbers for certain characters (i.e they REALLY like you), it may unlock "special" dialog for those characters, allowing you to get flirty with them. As to whether that eventually leads somewhere, it all comes down to how the story plays out, which is spoiler territory. Realistic human interaction is our goal, and so of course that should include intimacy in a realistic fashion....

_GreatBird_10 karma

Jade Empire, Knights of the Old Republic and Mass Effect 1 are among my all time favourite games. I was fascinated with the ways in which those games forged what felt like actual relationships with NPCs. There is no doubt whatsoever that those games were part of the inspiration for Consortium. :-)