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Zyrjello11 karma
In the early days, a lot of Improve Everywhere's missions were small, often subtle things involving just a handful of people. Some of my favorites were The Moebius and Suicide Jumper.
These days, it seems like most missions are large-scale stunts that require a mob of people to pull off. Do you guys have any plans to go back to the more discreet missions?
Zyrjello12 karma
Hi Chris!
You've been touting the great physics model that will be featured in Star Citizen and how the fly-by-wire system in each of the ships will handle all of the complex maneuvering calculations. In a recent comm-link post, you mentioned this:
One of the cool mechanics that's been developing in recent games (like Diaspora) is the ability to drop your thrust to zero and keep going on your inertia. This lets you do all kinds of fancy maneuvers that would be impossible in an atmosphere.
Can we look forward to this type of flight in Star Citizen?
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