Highest Rated Comments


Zyrjello12 karma

Hi Chris!

You've been touting the great physics model that will be featured in Star Citizen and how the fly-by-wire system in each of the ships will handle all of the complex maneuvering calculations. In a recent comm-link post, you mentioned this:

if you are flying at speed and you set your desired velocity to zero you WILL see the top front thrusters articulating and firing to slow your velocity.

One of the cool mechanics that's been developing in recent games (like Diaspora) is the ability to drop your thrust to zero and keep going on your inertia. This lets you do all kinds of fancy maneuvers that would be impossible in an atmosphere.

Can we look forward to this type of flight in Star Citizen?

Zyrjello11 karma

In the early days, a lot of Improve Everywhere's missions were small, often subtle things involving just a handful of people. Some of my favorites were The Moebius and Suicide Jumper.

These days, it seems like most missions are large-scale stunts that require a mob of people to pull off. Do you guys have any plans to go back to the more discreet missions?