Zola_Rose
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Zola_Rose13 karma
Will a UV light suffice for bright light therapy? I've been dealing with DSPS symptoms - undiagnosed - for almost 15 years, and the only means I've found to deal is staying up 24-36 hours in order temporarily "reset" my sleep cycle.
i.e., I like going to bed between 4am-6am, as I feel the most energized and "alive" between the hours of 1am-3am. Seeing as I can't hold a job with that schedule (at least not until I finish my nursing degree..) I will push myself to stay up later/sleep later, until I'm waking around 4-5 pm, and then stay up until 7 or 8 pm the following day. At which point, I'll sleep a normal 8-9 hours until I slip up and let myself stay up later. It usually lasts me a few weeks though, and I by getting to wake up between 3am-6am and experience the rush of my peak hours.
Zola_Rose4 karma
Unfortunately, it seems the idea of helping developing nations (in the West) is restricted to privatization and flooding local markets with imported goods at prices that local producers can't compete with. Rather than helping nations develop or increase quality of life, they wind up creating dependents they can profit off of.
When I think of how to legitimately help other countries develop, due to my own inexperience, I can only come up with sending people over to teach and provide data for improved resource management and infrastructure. What do you think would be the best method to help development?
Zola_Rose2 karma
I’d personally like to see development that can re-use a lot more of what came before without having to remake it all.
It's too bad they couldn't treat it like a long-running MMO franchise, continuously building on it - but then I suppose the games would show their age more rapidly.
Or, from my layman's perspective, keeping the frameworks of prior packs (from prior iterations) so that they're not trying to reinvent the wheel every ~5 years.
There has been quite a bit of strife among their players, due to going from having a wealth of content, back to a base game, and waiting years for the team to release what seemed like core, standard content of the prior iteration (i.e., the "toddler debacle"). I don't think your point was an over-generalization, as that issue is kind of unavoidable - some players know to expect that and others do not.
Zola_Rose1 karma
I definitely understand the reasoning of going from TS3 > TS4, especially with issues some players were having with the stability and load times of TS3 (especially if they had every pack installed, and were playing in larger, fully populated maps). The first thing I appreciated about TS4 was the short load/save times (and auto-saves!) as well as the stability. I don't think I've ever experienced a crash in TS4.
That said, it's still unfortunate to have to start from scratch in regard to DLC. I can kind of understand the dilemma the team might feel, as I don't know that they want to do the same series of packs over and over again - and yet the players want a lot of those old features back (especially Seasons, Generations, Pets, University, etc.). So they try to come up with new ideas, while also trying to incorporate "must-haves" if the theme of the pack is appropriate for it.. and receive criticism either way. I feel for them.
Zola_Rose31 karma
I’m going through this now. I’ve asked my writer THRICE to scale back my bullet points because I think they make me sound far more experienced than I am. Now I almost feel like saying “fuck it, I did spearhead that $100 million project BARRY!”
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