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Zedthewise2 karma

I've been thinking about AoE II recently, and I'm wondering what your thoughts are on creating games with the game's legacy in mind. I mean, I know people that still get together monthly to host AoE II LAN games (16-ish years after release?), and I'm wondering if the kind of legacy a game like that retains is something designers consider (if they consider it at all)? I suppose most creators want their thing to continue to find an audience and retain player interest, but has the development process changed on that front at all, especially since there are so many more developers making games than there were 15-20 years ago?

Or is it more simple than that? Is the goal more along the lines of "Create a game that people want to play now."?

I'm not a developer, just someone who likes reading and writing about games and is curious about how things have changed over the years.