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Zaphero2 karma

How do you make mechanics for a spaceship dogfighting simulator? Do you primarily study current spaceship designs, study theoretical space ship designs, or just add whatever seems to balance out the game more?

What's the primary deciding factor on game mechanics?

Zaphero2 karma

Thank you very much! So using VFX alongside practical effects results in extending pre-production and post production times? How much money does a poor schedule typically leak?

Zaphero2 karma

What is the prevailing view of practical effects in hollywood right now? Are they viewed as expensive but necessary for convincing effects in blockbusters? Are they viewed as appealing to nostalgia?