Highest Rated Comments


ZPSHicks24 karma

Thinking about this added to PvP is a nightmare, so it will most likely only truly affect the single player campaign. With skins, extensions and other unlocks available in MP.

ZPSHicks22 karma

Character skills, Weapon skills/upgrades and Equipment unlocks. Completely flat RPG system, where you XP can be spent in either of these "shops" anytime in the game. E.g. agility (movement speed), weapon reload speeds, Night vision for your helmet etc. and a long long list of so much more. All grounded in First Person Simulation. Deus Ex and System Shock 2 are major inspirations.

ZPSHicks17 karma

No fixed classes in IM. Upgrade your character the way you want. Upgrading and mastering an area is exponential so i'll take coordination to create the strongest team possible, when you play the game with your friends for the first time (when we get to that point with the game a long time into the future)!

ZPSHicks16 karma

I can only currently dream of real-life replicas of our 2 weapons, would be cool though, but everything we earn is spent creating the game. But at some point we might be able to "print" a few! ;)

ZPSHicks13 karma

The primary inspirations comes from Aliens, System Shock 2, Half-life 2 and Rainbow Six: Ravenshield. But there are elements from many games and movies that have excited me over the years (obviously) and it kind of all started when playing Hired Guns in co-op with a friend on the Amiga 500 .. way back in 1993! :)