Yasuhiro_Wada
Highest Rated Comments
Yasuhiro_Wada14 karma
今日はRedditに参加していただき、ありがとうございました! 僕にとって初めての経験で少し緊張しましたが、とても楽しかったです。 これからも皆さんによ楽しい経験を届けられるようがんばりますので、応援をよろしくお願いします!!!
Thank you for joining us on Reddit today! It was a brand new experience for me and I was really nervous at first, but I had a lot of fun. I would like to continue to work hard to provide a fun experience for everyone, so I ask for your continued support!!!
Yasuhiro_Wada10 karma
To answer your question, I didn't take any elements from Harvest Moon into Birthdays the Beginning. However, since both of the games are based off of my concept and game design ideas, players may feel that there are similarities between the two game when they are played side by side.
Yasuhiro_Wada8 karma
Thank you for joining us today, I was really looking forward to doing this.
The number one important thing for me is to provide users with a "new" experience. The game scene right now is lead by the super big AAA titles and indies games. In Japan, the domestic otaku market has become the center of game-developing attention. For the game industry I'm really concerned that those developers who aren't really indies but also not big are slowly disappearing. Which is why someone in the middle ground, like us, would like to show the world that games that aren't indie or AAA can still be fun. I think that the more people there are developing games the gaming industry well evolve into an industry enjoyed by more and more people.
what type of unique experience do you hope that Birthdays The Beginning will offer the user?
Simply put: the happiness of creating, discovering, completing. I really want people to have a brand new experience that is unique from anything before this game. What's really important to me is creating a chemistry where people can experience the three things I mentioned above with a brand new game mechanic.
As for your question about producers, I don't think it has changed much.
Here is how I break it down: 1. Have an idea, whether it's yours or another person. 2. Get funding for the game. 3. Completing a game to have as many players enjoy the game around the world. 4. Providing the game to the world and recouping the money from step 2.
This hasn't changed for me in the time I have been in the game industry.
"Love, Peace and the Earth" It's kind of hard to say but... We are always aiming our games to be played by everyone in the world. That being said, we feel that those who are closest to us are the most important. We like to start with our families and the people that we work directly with and slowly work our way to include everyone in the world.
Yasuhiro_Wada8 karma
Thank you for playing Harvest Moon! Thank you for joining us today
Nami is my favorite Bachelorette!!! She's a really quiet and aloof girl and shes' very simple with her words. She's kind of tough at first and she slowly gets nicer opening up to you. And to me I feel like she has the truest personality.
Also which was your favorite game to work on?
First place is the first Harvest Moon! Second place is Harvest Moon 64. Third place is Wonderful Life and Animal Parade. (Tie!)
Thank you again for joining us today! I hope you'll enjoy Birthdays the Beginning too!
Yasuhiro_Wada14 karma
Yes, to your first question. The other day, I met Eric Barone (creator of Stardew Valley), and he told me that finished his game in 4.5 years all by himself. So yes, it is something that is very possible but will take much dedication.
View HistoryShare Link