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Yami_Baddy2 karma

Thank you for doing this AMA!

I am trying to get a foot into the gaming industry. So obviously, I have some questions on what are the best methods. Bit about myself:

I've got Photoshop experience of over 7 years, also a chunk with AfterEffects.

I learned the basics of coding and programming in C, C++, PHP and JS.

I've also gathered some experience working with editors, like the WarCraft III map editor, Source SDK Hammer Tool, UE4 Editor, aswell as a bunch of others. I also spent my past visually modding games.

Since I was little, my passion was to come up with interesting game concepts. When I was little, I concepted board and card games, used pen and paper to create it, drawing a playboard, cutting out paper cards and stuff like that. Even today, I concept games and write them down.

What I am actually lacking is the passion for coding. I am fine, using editors, but coding is way too slow for my taste.

I am pretty sure one of my questions is getting pretty clear by now. Do I have a chance to find a job, pure as an editor user? Or is the gaming industry still too dominated by C++ and other coding skills?

Also, I haven't had any luck finding a job offer like that, but maybe you got some knowledge on this: Are there positions, purely for concepting video games?

My current guess is no, since most of the games from AAA companies are more often than not just recycled ones with a couple of different features.

What position would I have to apply for at a company, to do game concepts, even if it means, it's just a part of the job?

I am currently working on a game in Unreal Engine. I am aiming for at least some profit, that helps me tackle next projects. As long as no other opportunity comes up, the current goal is to keep it rolling that way, until I can start up my own company to build those games.