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XilentDude5 karma

Will you be adding in the near future completely procedural planets, like it was on the source code?

Also, will you make jetpacks behave like they were behaving on the source code back in August (it was extremely hard to stay in the air, you would constantly fall if you wouldn't manually control it)?

Also, (this is more of a suggestion) could you make it harder for us to get rid of sabiroids (example: if they get on your ship, they might lay some small eggs that will develop into adults later on which could go wrong if you don't find the eggs; you might also help them colonize another planet).

And also, please keep being Keen (Keen = awesome in this case). I also respect the guy that took the proof pic because he used a windows phone.

//edit: Marek, I don't know if you recall, but we talked about a texture displacement bug on Twitter. It appears that it has been not fixed yet, which makes a space elevator impossible to properly make (because the longer the structure gets, the worse it's going to look. BTW, I have created a bug report on the forums.

//edit 2: Will there be an implementation of ME's structural integrity? At least in SP?

If the semi-suggestion and this edit violate in some way the rules, any moderator can edit this post and/or PM me.

XilentDude4 karma

I'm going to answer you this (even if I'm not a dev): Technically, it's possible, you should be able to build something pretty long (if not that long). Unfortunately your frames will probably commit suicide one by one, and you will encounter a nasty texture displacement bug (see here).

XilentDude3 karma

Click here --> :) <--. That space elevator is only 1,5-2 KM long (it was on the source code on a .15-17G planet). A space elevator on a 100KM planet would be muuuch longer.

XilentDude2 karma

A lot of people are going to want to build a space elevator, and this bug stops it from looking normal. The only fix would be the occasional usage of connectors (which might break after a certain weight, I think).

XilentDude2 karma

You could use connectors, but after a while they would break because of the weight. Maybe you can use something to counter it (like thursters or more connectors) but I doubt it. Oh, did I forget to say that you can say goodbye to your save if the elevator breaks? It will completely break the simulation (even if the framerate stays at 60 fps or more/less).