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Xentax21 karma

Battletech question: This game is likely to be appealing on two potentially opposed fronts: 1. Diehard, grognard table-top fans, who love the idea of a fresh experience in a very rules-driven system. 2. Raving lore/story fans who love the idea of a fresh experience in this war-torn, gritty universe.

(I'm sure some people are both, self included :)

My question: At the principle/high-level goal level, how are you thinking about delivering on expectations from both sides? How do you think about 'sacred cow' elements vs. what's "on the table" for change or adaptation?

I realize you might not be the arbiter of the dilemma of whether and how to tweak the stats/rules/balance, etc. but I'm sure your voice is relevant to that kind of decision making.

Xentax8 karma

Thanks! I mean, if you capture all of the feel except for the inexplicably lucky snake-eyes to headshot my Atlas, I can be pursuaded to live with that. :)