When you're designing the layouts of where enimies are placed, what thought goes into making say one screen difficult, but fair?
Also, are there any fun secrets you can allude to, but not spoil?
PS: Love your games, especially in a time where fun, playable games really hard to find. Bought RUtM on a sale and it was the best game that year I played.
XelNya5 karma
When you're designing the layouts of where enimies are placed, what thought goes into making say one screen difficult, but fair?
Also, are there any fun secrets you can allude to, but not spoil?
PS: Love your games, especially in a time where fun, playable games really hard to find. Bought RUtM on a sale and it was the best game that year I played.
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