X_Static_X
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X_Static_X34 karma
Extremely informative and only 5 words, perfect. Now, if Jason Mantzoukas shouts a lot I'm sold.
X_Static_X2 karma
I am a fan of non-linear narratives. What is the design approach/decision to having the game's ending ultimately "decided" on the last level? Is it technical limitations (coding/story) or is it the director feeling it is the best course for the vision of the game?
X_Static_X47 karma
If you had to describe "No Activity" using 5 words or less, how would you describe it?
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