For once I guess I will break my peeve about social networks and participate in discovering truth about this promising game.
Most questions I wanted to ask were answered, but there is one thing that bugged me:
About future plans, you said something about "ground-based" game.
Does that mean that LGM also "can't count to three"?
Or will future games somehow be within SPG franchise?
Also, since players indulged in naming other games, like Freelancer, Poslanik and such, I guess I will risk naming my game:
Have you heard of/tried Space Rangers? If no... well, best leave the topic closed. But if yes, can there be any similar features between the two games?
Also, people keep saying that the game is sandbox. I am a fan, but I am a cynical fan, so I will say openly:
SPG2 is not sandbox in it's current state. Minecraft(as much as I hate to bring this name) is sandbox. Warcraft 3 is sandbox. Even MMOs are somewhat sandboxes.
After playing SPG2 twice, I found out that there is literally nothing to do sandbox-related. As some person said about difference between sandbox and story-driven game being that story-driven game is finished and uninstalled, I suppose SPG2 is basically unlocked story-mode. Like instead of just flying in mission space, you can fly somewhere doing something. But there is no particular "where" or "thing" to do. Artifacts? Sorry, can't talk about this one without without <censored> words. Heroes? Likewise, too random and too limited. No random heroes, no respawns, no special system. Trading? No comment here either.
Now, I understand that you are indie, I understand that the game is only just released and there's work to be done and plans to be had, but I just wanted to point out the gravity of this condition.
What are the more precise plans on "making" the game sandbox? People already asked about modding, and it seems that current mods are unbelievably poor. I won't judge, I don't know ABC of modding and there are less modders than fingers on one hand, but still - can mods be something more than "custom ships"? With current or future Editor state?
Wrathinside0 karma
For once I guess I will break my peeve about social networks and participate in discovering truth about this promising game.
Most questions I wanted to ask were answered, but there is one thing that bugged me: About future plans, you said something about "ground-based" game. Does that mean that LGM also "can't count to three"? Or will future games somehow be within SPG franchise?
Also, since players indulged in naming other games, like Freelancer, Poslanik and such, I guess I will risk naming my game: Have you heard of/tried Space Rangers? If no... well, best leave the topic closed. But if yes, can there be any similar features between the two games?
Also, people keep saying that the game is sandbox. I am a fan, but I am a cynical fan, so I will say openly: SPG2 is not sandbox in it's current state. Minecraft(as much as I hate to bring this name) is sandbox. Warcraft 3 is sandbox. Even MMOs are somewhat sandboxes. After playing SPG2 twice, I found out that there is literally nothing to do sandbox-related. As some person said about difference between sandbox and story-driven game being that story-driven game is finished and uninstalled, I suppose SPG2 is basically unlocked story-mode. Like instead of just flying in mission space, you can fly somewhere doing something. But there is no particular "where" or "thing" to do. Artifacts? Sorry, can't talk about this one without without <censored> words. Heroes? Likewise, too random and too limited. No random heroes, no respawns, no special system. Trading? No comment here either.
Now, I understand that you are indie, I understand that the game is only just released and there's work to be done and plans to be had, but I just wanted to point out the gravity of this condition.
What are the more precise plans on "making" the game sandbox? People already asked about modding, and it seems that current mods are unbelievably poor. I won't judge, I don't know ABC of modding and there are less modders than fingers on one hand, but still - can mods be something more than "custom ships"? With current or future Editor state?
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